

Yesterday I got some help from our teacher Liam who found that applying the actor death even to an existing behaviour worked.

While this happened in scene 2, the opposite occurred in scene 1 which was the default scene in the template.Īfter creating behaviours and attributes to work around the problems, scene started getting the same problems as scene1. This issue started to occur in a new scene I created using the run and jump kit. Okay for a while now, the player character will not die from anything.

I aim to keep working on my skills while developing a game i can complete and publish on the app store. Therefore I will keep on developing my Stencyl skills and move on to Stencyl 3 as this version has new features that I'm keen to try out. This is a main skill needed in game development and has always been on of my weaknesses, but despite this I'm determined to stay devoted to game design. For now on I will stick to blank games and start from scratch.Īnother challenge I'll have is mathematics. I did run into issues regarding a Stencyl but I solved the problem and came out of it more wiser than before. These include Tileset creation, using collisions more effectively, creating custom event blocks, behaviors, attributes and giving more attention to the events editor. So I used the opportunity to work on the aspects of Stencyl I wasn't familiar with. In regards to technical skills, I didn't need to start from the beginning basics since I already got a grasp on navigating the programs interface. Not only did it get me to enjoy game development, but I started to appreciate coding. The more time I spent on it, the more I enjoyed building a game from ground up. At first I needed to get my head around but wasn't as brain imploding as Blender, which I now enjoy. The first time I used Stencyl was last year during the second semester. Self-Teaching these things shouldn’t be a hard thing, and it’s great to see small playable content that can be created in 5 minutes.Over the whole semester for the technical skills, I've put all my focus into Stencyl. Overall, the tutorial offers some decent coverage, however, neglects the most important issues of Platform games: A score system, a lives system, moveable enemies, enemies that kill when touched, enviromemtal hazards, and multiple levels. Using baby steps, learning AS can be easier.
#STENCYL FORUM CODE#
Not only that, but all code entered it colour coded, and easily notable and editable. This can, as previously discussed, ruin the overall quality of gaming, as I predict we will see numerous games with the same sprites.īut, one thing is for sure, the cutback of code entered onto the system is great. Whereas Flash, and most game creation tool kits force you to create your own sprites, Stencyl offers a large amount of sprites available from the Forge.
#STENCYL FORUM DOWNLOAD#
Whereas it is amusing to download components from the “Forge”, giving you the ability to get huge chunks of game code with one click, it does offer a general laziness to the user. By assigning classes, actors, and behaviours, it allows simplistic coverage of game creation without having to learn code. The tutorial it runs you through revolves around the creation of a minor level for a platform game. Whereas Stencyl covers most aspects of Game creation, the tutorial neglects to cover some key points. :Dīy the way, the () is a pretty cool place to be.Īfter completing the tutorial, I have formed a review: Once I finish the tutorials I’m gonna start brainstorming on what kind of game to make. I’m definitely going to invest some time into this program.įor people like me, I’m terrible at coding in Flash, and Stencyl just simplifies everything. You can make games quickly and sell them to sponsors with this tool, and I really hope it introduces game development to a whole new audience of creators. > I made Balls in Space in about 6 weeks, including the time it took to learn the tools and countless hours goofing around and tweaking little art nonsense. I strongly recommend anyone taking a few days to really get into it. If the right people get a hold of this tool, it could be one of the best communities and centers for independent developers. > I’m a massive fan of Stencyl, and am really stoked to see it finally unveiled here on Kongregate.
